How to Play Manhunt: Game Rules and Safety After Dark

Top-down diagram of a backyard at dusk set up for manhunt: a lit jail in the middle with two prisoners, hunters sweeping flashlights, runners hiding behind bushes, one runner sneaking in for a jailbreak, and glow-stick boundaries that leave the street, driveway and cars, locked shed, pool and trampoline out of bounds

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Manhunt is hide-and-seek mixed with tag, usually played at dusk or after dark. A few hunters count at jail while everyone else hides. Hunters tag runners and send them to jail, and any free runner who sneaks in and touches a prisoner breaks everyone out. The hunters win if every runner is in jail at once, and the runners win if anyone is still free when time runs out.

There’s no official rulebook, so these are the common house rules. You need about six or more players, a yard or two with clear edges, one lit spot for jail and a flashlight for every player. After dark, I’d keep it to kids about 8 and up, with an adult outside.

On this page

Manhunt Rules at a Glance

RuleCommon setup
HuntersAbout a quarter of the group (3 of 10 players)
Head startHunters count to 100 at jail
Round15 to 30 minutes
TagA light two-finger touch on the shoulder or back
JailOne lit spot near the middle
JailbreakA free runner touches a prisoner’s hand
Hunters winEvery runner is in jail at the same time
Runners winAnyone is still free when time’s up

How to Set Up a Game

  1. Walk the yard in daylight. Agree on the boundaries and mark the corners with glow sticks, as in the diagram at the top. Look for the hazards the Consumer Product Safety Commission (CPSC) lists around a play area: low branches, tree stumps, roots, large rocks and bricks.
  2. Name what’s out of bounds. The street and driveway, parked cars, the shed and garage, the pool, the trampoline and the playset. The safety section below explains each one.
  3. Pick jail. One landmark near the middle of the field, like a tree or a lawn chair, lit by a lantern or the porch light.
  4. Split the teams. About a quarter of the group hunts. With kids of different ages, I’d pair each younger runner with an older one.
  5. Agree on three calls. “Jailbreak!” for a break-out, an all-in call to end the round (“olly olly oxen free” is the classic) and a stop word anyone can shout to freeze the game.

Start the first round while there’s still some light. On October 23, the sun sets at 6:04 p.m. in New York and 5:57 p.m. in Chicago, and civil twilight, the last of the usable daylight, ends about 28 minutes later, according to the US Naval Observatory.

How to Play Manhunt

  1. The hunters close their eyes at jail and count out loud to 100 while the runners scatter and hide.
  2. The hunters search. Runners can stay put or move, but staying in one spot too long makes you easy to find.
  3. A hunter catches a runner with a light two-finger touch on the shoulder or back. No tackling, grabbing, tripping or pulling clothes.
  4. Caught runners walk to jail and stand with one hand stretched out.
  5. A free runner who touches a prisoner’s hand without being tagged shouts “Jailbreak!”, and everyone in jail goes free. Some groups give freed runners a 20-second head start.
  6. A hunter can guard jail, but only standing in the open with a light on, so runners can plan a break.
  7. A runner who leaves the boundary is caught.
  8. The round ends when every runner is in jail at once or the timer runs out. Call everyone in, count heads and pick new hunters.

The Flashlight Rule

Decide before the first count what a flashlight can do. In the basic game, hunters use lights to search, and a runner is only caught by a touch.

In flashlight manhunt, a hunter’s beam counts as a tag, the way it does in flashlight tag. I’d start with touch tags, and for beam tags I’d make the hunter call the runner’s name, so there’s no arguing about who got lit up.

Either way, runners carry a light too, switched off while hiding and on when walking to jail or if something goes wrong. Keep beams on bodies, not faces.

4 Manhunt Variations

1. Jailbreak (Cops and Robbers)

The team version, which also goes by jail tag and sometimes manhunt itself: cops tag robbers and put them in jail, and robbers break them out by tagging a prisoner. In one version the robbers get five minutes to hide, and each robber is allowed only one jailbreak, which helps a game actually end.

2. Home Base Manhunt

One hunter, no jail. Runners hide, and any runner who races back and touches home base is safe.

The round ends when every runner who isn’t safe has been tagged. It’s the version I’d pick for four or five kids, when a jail would sit empty.

3. Infection Manhunt

Every runner who gets tagged joins the hunters, so the hunting team grows until nobody is left. The last runner caught wins. There’s no jail to guard, so there’s less standing around.

4. Ghost in the Graveyard

The gentler dusk game for younger kids. One player, the ghost, hides while everyone else counts at base from “one o’clock” up to “midnight.”

Then they search, and whoever spots the ghost shouts “Ghost in the graveyard!” Everyone races back to base while the ghost tags as many as it can, and tagged players hide with the ghost next round.

Close cousins: kick the can, where a free player empties the jail by kicking a can, and ringolevio, the old New York street game where each team has its own jail. If your group would rather chase than hide, freeze tag, blob tag and flashlight tag need no hiding at all.

Manhunt Safety After Dark

Frequently Asked Questions

What’s the difference between manhunt and hide-and-seek?

In hide-and-seek, the seeker only has to find you, and the first player found is usually it next time. In manhunt, a hunter has to tag you, caught runners go to jail, and free runners can break them out, so runners keep moving.

What age is manhunt for?

After dark, I’d say about 8 and up, with an adult outside for anyone under 12. Younger kids can play ghost in the graveyard at dusk, or manhunt in daylight inside one yard with an adult as the hunter.

How long does a game of manhunt last?

Plan on 15 to 30 minutes a round after the head start. Set a timer, because a round with a good hider can otherwise go on until someone gets called in for bed.

Final Thoughts

Set the boundaries in daylight, light the jail and count heads every round. After that, manhunt mostly runs itself.

Next, read my capture the flag variations, including a night version played with flashlights.


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Kevin

Kevin is the founder of BestPlaygroundSets.com. While watching my children play on the swings, slide and even seesaw in our yard with big smiles on their faces, I decided to start this site to help out everyone to make sure they get exactly what they are looking for.

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